![]() ![]() I recommend not trying to play roomscale, the game really isn't designed for it at all - it's much smoother if you grab a chair and use pure virtual locomotion :(.VR Head based movement: Off (User preference, but it seems to work much better given how IO's inverse kinematic rig is setup). ![]() VR Collision fade to black: Off (User preference, but much less obtrusive, especially with the tiny head collider).I've chosen to have the holster not actually attached to 47, as the positioning in VR is funky, it seems to work much better slightly off the body.The pistol that appears on your hip has to be hardcoded, so it won't be a model match for the pistol you actually bring.If you try to grab it straight after stashing, move your hand away and back again There's a small timer to reduce accidental double grabs.I haven't found a way to only pick up the gun on pressing 'grip', so for now, moving your hand to it will grab it every time :(.Drop pistol in about the right place to holster, move hand towards visible stashed pistol to retrieve.Adds a second holster to your hip exclusively for pistols.Shrinks the size of the head collider in VR, which makes agility actions (climbing, ledge walking, etc) less clunky.Poisons, by holding the vial above the water bottle etc.Doors, using a new virtual key and and keycard (representing the keys and keycards you have collected in the level).Doors, using lockpicks, crowbars and keycard hackers.A collection of VR related tweaks, trying to make the game more `VR native`.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |