![]() The controls are intuitive, with a small difficulty curve that’s waylaid by some solid level design and to-the-point tutorials. If anything proves to be too unmanageable, the game will let you skip to the next stage, but you’ll miss out on precious atomiks that you might need later in the process. This minimizes frustration, as trial-and-error is the bread-and-butter of RunGunJumpGun. He’ll quickly move his weapon as needed without lag, but you do have to consider that you’ll lose lift if you shoot forward and you’ll lose forward momentum if you get hung up on the environment.Īs mentioned, the game gives you two hits to try and make your way through, but will quickly dart you back to the beginning if you fail. Luckily, controlling our gun-toting hero is as simple as alternating the two shoulder buttons. Getting from point A to point B is harrowing and difficult, but the game also dangles that perfectionist carrot by also offering up little orbs known as atomiks that not only guide you to what the ideal path is, but also unlock new worlds down the road. RunGunJumpGun is a game about mastering you position. If it sounds daunting it is one tiny misstep can be haphazard, and with only two hits to your name anything less than near perfection will cause him to rocket back to the start of a stage posthaste. It’s your job to ensure he makes it by using said mini-gun to either blast past obstacles by pointing said firearm forward or to point it downwards in order to float him across gaps and violent quagmires. In it you play as a fellow with a death wish and a mini-gun who must traverse trap-laden stages while automatically running. All in all, if you’re a fan of science fiction, and looking for some hardcore fun that will demand your engagement, maybe RunGunJumpRun is a game you should throw on your STEAM wishlist right now.Few games have a more apt, succinct title than ATOMIK: RunGunJumpGun. It’s almost like Flappy bird, except you’re flying through space on bath salts with a jetpack and a massive mini-gun. Though it has a simple mechanic, the games pulse pounding soundtrack and fast pace keep your hands firmly gripped on your controller. With just two buttons, one to fly and one to shoot, players will find themselves flying through obstacles, blasting thorough walls, and dying millions of times. Fans of games like Hotline Miami, Enter the Gungeon, and Hyper Light Drifter, will appreciate it’s retro aesthetic, need for controller mastery, trippy visuals, and fast paced action. Quite a mouthful, but it actually illustrates the idea of the game very well. This three person indie development studios latest release RunGunJumpGun, has been labeled as a “Satisfyingly Infuriating Psychedelic Runner-Shooter”. If you feel like you want something a little different and If you’re a glutton for punishment like I am, you’ll be pleased to hear about a new title from ThirtyThree games. A focus on cinematic experience can sometimes cause some games to lose what really makes them …. ![]() Sometimes you just need a good old fashioned, tough as nails arcade game to play, am I right? Too often when I play new video games do I get the sense that they were trying to make a movie, rather than really putting work into gameplay.
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